Thursday November 13th, 2014
| For those like me who communicate through high-bandwidth media, the FCC’s proposal would be particularly silencing. Better to delay the video I was working on and make this one, rather than do nothing and possibly see all future vihart videos delayed.
A very different sort of video for me. An enjoyable challenge.
Source: Vi Hart
By far the best explanation and analogy of what Net Neutrality is and why we need it.
Posted By CybrSlydr @ 8:45 AM
Sunday November 9th, 2014
| Earlier this week, in something of an unexpected move, UL (Underwriters Laboratories) and Futuremark announced that UL had acquired the benchmarking company, signaling their expansion into the software development industry and benchmarking services. This might seem a bit of an odd fit at first, as UL is a large corporation that's more than a century old and they have a history of providing "safety science" – they certify, validate, test, inspect, audit, and advise consumers and businesses in matters of safety. Reading further into the announcement however clarifies things:
"Embedded software is now an important part of product design. With an increased focus on mobility, we see more and more products being connected, making the Internet of Things a reality. Consequently, software quality is a significant driver of product safety and performance; and we believe that benchmarking is an important way to help our customers to improve the performance of their products. This acquisition provides [UL] with an opportunity to build a new business line in testing a wide variety of technological devices so they offer the performance, safety and privacy that consumers expect."
In other words, Futuremark's expertise in building benchmarking and testing software, including perhaps most notably the recent release of 3DMark and PCMark for Android, will help UL in testing and certifying a variety of modern devices. The announcement goes on to note that UL plans for additional investments into Futuremark's product development, increasing the range and types of benchmarks that are offered.
For their part, Futuremark obviously gets much deeper corporate funding, and UL is a global company with many resources and contacts. Futuremark's current staff of 39 employees will all remain, including the CEO Jukka Mäkinen. UL by comparison already has over 10,000 employees located around the world. Details of the amount of the acquisition are not known, but UL notes that both Futuremark and UL have a history of neutrality and independence that they intend to continue, and at present UL will continue to support Futuremark's distribution of benchmarking software for PCs and mobile devices.
Source: Futuremark (via TechReport)
Posted By chartiet @ 9:25 AM
Thursday November 6th, 2014
| Over the past few years, Korean cooling company Zalman has slid away from the spotlight. Once a main player in the silent PC cooling business, the company filed for bankruptcy earlier this week.
A report in The Korea Times cites troubles with Zalman's parent company, Moneual, as the reason behind why the company has folded. According to their sources, Moneual had failed to repay export bonds totalling 500 billion won (US$460m), causing them to file for court receivership despite reporting significant revenue and operating profits in the previous financial year.
Moneual, a robotic vacuum cleaner manufacturer, is also suspected of "overstating its export performance in order to receive large loans from financial institutions." On top of that, Zalman themselves are accused of violating corporate accounting rules, which would have contributed to their demise.
Some of Zalman's most popular products included their line of circular copper CPU and GPU coolers, which in the mid-2000s were easily recognizable as being from the company. Zalman also focused on making truly-silent passive cooling solutions, including a passive liquid cooler and a popular line of heatsink-laden silent PC cases.
Source: Tech Spot
Posted By CybrSlydr @ 1:59 PM
| By Matt ClarkRecent rumors have suggested AMD is working on an improved version of its R9 290X graphics card, and today the company has confirmed it's true. According to an AMD representative, an overclocked 290X with 8GB of GDDR5 memory is on the way, although further details are a bit scarce at the moment.
AMD says it's already working with Sapphire, PowerColor, and MSI to manufacture the cards, but there are also "additional" AIBs in the works. As noted by Tom's Hardware, a purportedly leaked image from earlier this week shows an 8GB 290X from XFX. Of course, a beefed-up 8GB 290X already exists from Sapphire (for example), but this is AMD's first go-ahead on pushing 8GB single-GPU 290Xs out to most manufacturers.
Posted By CybrSlydr @ 9:11 AM
Thursday October 30th, 2014
| Researchers at the Eindhoven University of Technology and the University of Central Florida have successfully transmitted data over a new type of fiber at a blistering speed of 255 Terabits per second.
The new fiber consists of 7 cores as supposed to the 1 core that standard, state-of-the-art, fibers currently carry. Furthermore, the researchers also implemented two additional "orthogonal dimensions" for data transmission, which is purportedly similar to having 3 cars driving on top of each other. These two methods in turn help to deliver 21 times more bandwidth than the 4-8 Terabits per second of current fiber technology.
Single-mode fibres with low loss and a large transmission bandwidth are a key enabler for long-haul high-speed optical communication and form the backbone of our information-driven society. However, we are on the verge of reaching the fundamental limit of single-mode fibre transmission capacity. Therefore, a new means to increase the transmission capacity of optical fibre is essential to avoid a capacity crunch. Here, by employing few-mode multicore fibre, compact three-dimensional waveguide multiplexers and energy-efficient frequency-domain multiple-input multiple-output equalization, we demonstrate the viability of spatial multiplexing to reach a data rate of 5.1 Tbit s−1 carrier−1 (net 4 Tbit s−1 carrier−1) on a single wavelength over a single fibre. Furthermore, by combining this approach with wavelength division multiplexing with 50 wavelength carriers on a dense 50 GHz grid, a gross transmission throughput of 255 Tbit s−1 (net 200 Tbit s−1) over a 1 km fibre link is achieved.
Posted By CybrSlydr @ 9:05 AM
| Though Chrome only, YouTube announced that it's adding two new features that will especially benefit people who enjoy watching gameplays and those who stream games live. Most excitingly, the site is rolling out 60 frames per second video playback. You need Google Chrome to watch YouTube videos at 60FPS, and you need to watch them in HD.
As the another new feature, YouTube is also offering direct funding support for content creators — name-checking sites like Kickstarter and Patreon — and is allowing fans to 'contribute money to support your channel at any time, for any reason.' Adding the icing on the cake, the website has also a number of other random little features planned, including viewer-contributed subtitles, a library of sound effects and new interactive info cards.
Posted By CybrSlydr @ 8:59 AM
Saturday October 25th, 2014
| By Mike MahardyMicrosoft is already off to a fast start this fiscal year, with sales increases in several different sectors.
The company's Devices and Consumer revenue is up 47 percent, bringing sales to $10.96 billion USD, according to Microsoft's earnings report for the first quarter of its 2015 fiscal year. This represents a part of Microsoft's $23.20 billion USD overall revenue this year –– that's a 25 percent increase since last year, and it's due in large part to Office 365 and the Surface Pro 3.
The company's productivity suite for Home and Personal subscribers now has 7 million new members, representing more than 25 percent sequential growth over the previous quarter. Microsoft has been pushing users toward the cloud for a while now, and these numbers suggest they might be well on their way.
The Surface Pro 3 drove revenue for Microsoft's Surface series to a total of $908 million, almost doubling the amount of the previous quarter. Although the tablet, which Microsoft billed as a "replacement for your laptop," accomplished parts of this task, IGN's review suggested the company still has some ground to cover.
Microsoft is excelling in the commercial realm as well –– revenue grew 10 percent to $12.28 billion USD, and Microsoft cites its cloud revenue and transitions to Office 365 as some of the main sources of momentum.
Microsoft's console sales are also on the rise, selling 2.4 million units in the first quarter of the 2015 fiscal year. This includes both Xbox One and Xbox 360 sales –– one analyst suggests the Xbox One will overtake Sony's PS4, as far as sales go, in 2015. http://oystatic.ignimgs.com/src/core...d_dpad_red.png
Posted By CybrSlydr @ 10:08 PM
Thursday October 23rd, 2014
| Thye next gen enthusiast platform Broadwell-E chips, e.g. upcoming processors like the Core i7 6960X - 6930K and 6820K have a renewed launch date. That would be in one to two years from now in 2016 according to the Chinese VR-Zone. These upcoming 14nm processors are developed under codename "Broadwell-E" with a LGA2011v3 socket package.
Posted By CybrSlydr @ 3:39 PM
Tuesday October 14th, 2014
| Every year NVIDIA launches quite a few new products; some are better than others, but they're all interesting. This fall, the big news is Maxwell 2.0, aka GM204. Initially launched last month as the GTX 980 and GTX 970, NVIDIA is hopefully changing the way notebook gamers get treated by launching the mobile version of the GM204 just one month later.
We've already covered all of the new features in the desktop launch, so things like DSR, FXAA, VXGI, DX12, and GameWorks are all part of the notebook launch marketing materials. Of course, as a notebook GPU there are a few extra features available that you don't see on desktop GPUs, mostly because such features aren't really needed. Optimus Technology has been around for several years now so there's not much to add; it allows laptops to dynamically switch between the lower power integrated graphics when you're not doing anything that requires a faster GPU, and it can turn on and utilize the faster discrete NVIDIA GPU when needed.
BatteryBoost is a related technology that was first introduced with the GTX 800M series of GPUs, and it seeks to improve gaming battery life. Our test platform at the time didn't really give us the gains we were hoping to see, but NVIDIA assures us that the new GM204 mobile graphics chips will do much better at providing decent battery life while running games. We'll be diving into this in more detail once we get our test notebooks.
Posted By CybrSlydr @ 6:43 PM
| After a weekend of rumors spurred on by a Wall Street Journal report, HP has confirmed this morning that the company intends to split in half next year. The process will see each half become its own independent company, allowing for what amounts to HP’s enterprise and consumer divisions to go their separate ways. By doing so, HP is looking to allow each half to focus on one subset of HP’s overall business, allowing for more focused execution and growth while cutting the bonds that HP believes have made them slow to move in the past.
The split will see HP’s core businesses assigned into one of two companies. HP Inc. the closest of the two companies to an immediate successor to the current HP, will take HP’s PC and printing businesses, along with HP’s other consumer/mobile businesses such as the company’s Chromebooks and tablets. Internally these products are already organized under HP’s Printing and Personal Systems business, so in some senses this is merely moving a business that was its own division into its own company entirely. This split off will also see the current EVP of the Printing and Personal Systems business, Dion Weisler, promoted to CEO of the new HP Inc. Finally, HP Inc. will also be retaining the current HP branding.
Meanwhile the rest of HP’s businesses – servers, networking, storage, software, financial services, and other services– will all be split off together to form the new Hewlett-Packard Enterprise. As alluded to by the name, Hewlett-Packard Enterprise will be focused on HP’s enterprise businesses, where divisions such as the company’s networking business are potential rapid growth markets for HP. HP’s current CEO, Meg Whitman, will be transitioning over to CEO of Hewlett-Packard Enterprise.
Posted By CybrSlydr @ 6:41 PM
| Samsung today announced that it has begun mass producing the industry's first 3-bit multi-level-cell (MLC) three-dimensional (3D) Vertical NAND (V-NAND) flash memory, for use in solid state drives (SSDs).
"With the addition of a whole new line of high density SSDs that is both performance- and value-driven, we believe the 3-bit V-NAND will accelerate the transition of data storage devices from hard disk drives to SSDs," said Jaesoo Han, Senior Vice President, Memory Sales & Marketing, Samsung Electronics. "The wider variety of SSDs will increase our product competitiveness as we further expand our rapidly growing SSD business."
The 3-bit V-NAND is Samsung's latest second generation V-NAND device, which utilizes 32 vertically stacked cell layers per NAND memory chip. Each chip provides 128 gigabits (Gb) of memory storage.
In Samsung's V-NAND chip structure, each cell is electrically connected to a non-conductive layer using charge trap flash (CTF) technology. Each cell array is vertically stacked on top of one another to form multibillion-cell chips.
The use of 3 bit-per-cell, 32-layer vertically stacked cell arrays sharply raises the efficiency of memory production. Compared to Samsung's 10 nanometer-class* 3-bit planar NAND flash, the new 3-bit V-NAND has more than doubled wafer productivity.
Samsung introduced its first generation V-NAND (24 layer cells) in August 2013, and introduced its second generation V-NAND (32-layer) cell array structure in May 2014. With the launch of the 32-layer, 3-bit V-NAND, Samsung is leading the 3D memory era by speeding up the evolution of V-NAND production technology.
After having first produced SSDs based on 3-bit planar NAND flash in 2012, Samsung has proven that there is indeed a mass market for high-density 3-bit NAND SSDs.
The industry's first 3-bit 3D V-NAND will considerably expand market adoption of V-NAND memory, to SSDs suitable for general PC users, in addition to efficiently addressing the high-endurance storage needs of most servers today.
Source: Guru 3D
Posted By CybrSlydr @ 6:39 PM
| You can now download 3Dmark Fire Strike Ultra, the world's first 4K Ultra HD benchmark, to 3DMark Advanced Edition. This new test is only available in the Advanced and Professional Editions at this time. For the free Basic Edition this update brings a new design to the benchmark selection screen, improved logging and robustness for identifying problems and hardware monitoring. Full patch notes are included below. Other benchmark tests included in 3DMark have not been changed and results are fully comparable with those from the previous version.
Source: Guru 3D Download
Posted By CybrSlydr @ 6:35 PM
Thursday October 9th, 2014
| The Evil Within will run at 30 frames per second on all formats upon its release. Via the official blog, Bethesda reveals The Evil Within is intended to be played at 30fps when it releases on PS3, PS4, Xbox 360, Xbox One, and PC. However, there is some leeway if you're playing on PC by way of an option to alter the framerate. However, the post goes on to mention that altering the framerate is not recommended or supported. "Shinji Mikami and the team at Tango designed The Evil Within to be played at 30fps and to utilize an aspect ratio of 2.35:1 for all platforms," the post reads.
Posted By Urbanfox @ 12:32 PM
| This article will not be a guide on how to overclock your video card; instead, we'll be doing a round-up of the utilities that help make overclocking possible. Overclocking with the use of software utilities continues to be the most popular method to date. There are over a dozen utilities that can be used to overclock today’s video cards, but today we'll only be looking at the most popular within our community. These utilities include AMD OverDrive, Sapphire TriXX, ASUS GPU Tweak, EVGA Precision X, and MSI Afterburner. As we delve into these utilities, we’ll be analyzing each of their strengths and weaknesses and discovering what separates them from each other as well. Hopefully this round-up will provide some useful data and help you decide which utility is right for you.
I use EVGA PrecX for EVGA/nVidia cards (has K-Boost) and MSI AB for everything else. Personally I am not a fan of PrecX 16. MSI AB is a more simple UI with still a lot of features. Cheers!
Posted By chartiet @ 12:14 PM
Wednesday October 1st, 2014
| By Mike MahardyAfter a plethora of milestones in Star Citizen's lucrative crowdfunding campaign, Roberts Space Industries has reached another as it achieves $55 million in funding: the title of largest crowdfunded project ever.
This record extends past the video game industry, encompassing any project on Kickstarter or similar sites to date. Creator Chris Roberts called this "unthinkable" on the Star Citizen blog, saying that the company still intends to spend all of the money on development, not for profits before release.
"Every effort is about enriching the game’s vision," he writes. "Funding to date has allowed us to go so far beyond what I thought was possible in 2012. You’re still getting that game, no question, but it will be all the richer and so much more immersive because of the additional funding."
oberts Space Industries and Cloud Imperium Games added original alien languages when funds surpassed $50 million in funding; anyone who pledged before the $55 million milestone will receive Ballistic Gattling, allowing them to swap between two ammunition types without exiting their ship. If the developer reaches $56 million, the Arena Commander Upgrade will be unlocked. There aren't any details about this milestone, but as of this writing, funding is about $500k away from the new goal.
Roberts said that his continued crowdfunding efforts are aimed at creating an ever-expanding project, and that he's had to reevaluate the entire development process.
"It’s not being developed like a normal game and it’s not being funded like a normal game," he writes. "I’ve had to toss aside a lot of my knowledge from the old way of developing and embrace a completely new world. There is no publisher. There is no venture capitalist wanting a massive return in three years. There is no need to cram the game onto a disc and hope we got it all right.
"Star Citizen is not the type of game that will be played for a few weeks, then put on a shelf to gather dust."
Posted By CybrSlydr @ 7:22 PM